In light of the debate regarding the expansion and revival of the wilderness This article will offer an in-depth look at how it might affect the game. I'll also discuss the ways that the new game mechanics developed over the years would be in conflict with the "wildy" that we currently call it, as well as the possible issues.
Let's begin with the wilderness boundaries. Prior to 2007 there was no safe zone. This is the most crucial element of the current wilderness layout. It has safe zones. Although you could argue that they ought to be kept, they hinder the movement of the current fights. They promote the safe zone, and also focuses on fighting around the safe zone.
This makes it impossible to protect the lawless area. This brings up another problem, current activities within the wilderness which weren't present prior to. What is their choice and what effect could this have on the wilderness?
Personally, I'm in favour of moving all the minigames (Clan Wars, FOG and closing off Deamonhiem) to a different locations, however where it gets tricky are the 3 quests. The Defender of Varrock and Summer questline both have large chunks of wilderness. If we believe that the quests will stay, I believe it would be better to restart the entire quest. What does this all mean? It means that you'll be on your own after you've reached the quest start point and have entered the wilderness in he defender varrack story. Although this could slightly alter Buy Old School RS Gold story but it won't significantly affect the quest.